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MahJong Rules - British Version
The following rules are based on the game rules published by the British Mahjong
Association
Game Play
British Version of MahJong is played in the same way as the Chinese game with the following changes.
- Flowers and Seasons are part of the rules (see below) although
expert players may prefer to omit them.
- Each player may declare only one Chow per round.
- In addition to the 10 special hands shown for the Chinese game, the following special
hands are also legitimate.
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Special Hand Name
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Description
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Award
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All Pair Honours
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Seven pairs of Ones/Nines/Winds/Dragons
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Half Limit
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Fourfold Plenty
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Four Kongs and a pair
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Limit
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Knitting
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Seven pairs of tiles in any two out of the three suits. No Winds or Dragons
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Half Limit
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Triple Knitting
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Four sets of the three tiles in the different suits and a pair. No Winds or Dragons
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Half Limit
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The Gates of Heaven
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A concealed Pung of Ones, a concealed Pung of Nines, a run from Two to Eight with
one pair in the same suit
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Limit
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Imperial Jade
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Pungs/Kongs of the green tiles and a pair. Green tiles are Green Dragons and Twos,
Threes, Fours, Sixes and Eights of Bamboos
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Limit
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Twofold Fortune
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Made by a player who declares a Kong, draws a tile which allows the declaration
of another Kong and then draws a tile which allows the declaration of Mah Jong
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Limit
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All Winds and Dragons
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Pungs/Kongs of Winds/Dragons. No Suit tiles
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Limit
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Scoring
Going MahJong counts 20 points instead of 10.
Two extra double possibilities exist for the player who went Mah Jong:
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All concealed hand |
Double
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Going MahJong with the last discard
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Double
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The following MahJong doubles are omitted (being replaced by "All Winds and Dragons"
Special Hand):
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All 4 Winds (3 sets and 1 pair) |
Double
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All 3 Dragons (2 sets and 1 pair)
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Double
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Playing with Flowers and Seasons
Use of the Flower and Season tiles is optional. Flowers and Seasons
are rarely used by the Chinese or expert players because they increase the element
of luck and decrease the element of skill.
The Kong Box
During the preparation stage, an additional step occurs after the last preparatory
action is to create the "Kong Box", sometimes known as the "Dead Wall". Starting
from the break in the wall, and this time counting anti-clockwise, the first six
piles of tiles, making a total of fourteen tiles including the loose tiles, are
separated slightly from the remainder of the wall. These tiles are the
Kong Box and are used exclusively to provide replacements for Flower, Season and
Kong declarations.
Building the Wall
The wall built in front each player should be 18 tiles long, and consist of 36 tiles.
During the game
If a Flower or a Season tile is dealt to a player, then that player immediately
declares this and replaces it from the Kong Box.
Scoring
Each Flower or Season counts 4 points.
The following also double the basic score for any player:
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Holding player's own Flower (1=E,2=S,3=W,4=N)
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Double |
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Holding player's own Season (1=E,2=S,3=W,4=N)
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Double
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Holding complete set of Flowers
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Double twice
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Holding complete set of Seasons
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Double twice
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